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    GTA 6 map nearly matches three Rockstar games combined

    Updated

    Cover: GTA 6 map nearly matches three Rockstar games combined

    Aaron Garbut tells Edge the GTA 6 map is almost as big as GTA 4, GTA 5 and Red Dead Redemption 2 combined, with far more interiors to walk into.

    Aaron Garbut, co-studio head at Rockstar, says the GTA 6 map of Leonida is almost as big as GTA 4, GTA 5 and Red Dead Redemption 2 combined. He says so in an Edge interview reported by PC Gamer on October 29.

    Update 01:03

    Rockstar created around 600,000 animations for GTA 6's NPCs and gave them personality traits: temperament, aggression,…

    Rockstar created around 600,000 animations for GTA 6's NPCs and gave them personality traits: temperament, aggression, location, what they have seen and how the player has treated them. Simon Parkin reports this in Edge's cover story, as picked up by PC Gamer. Each district has its own demographic and professional textures.

    Edge adds that the studio set up a team of writers, directors and producers in Los Angeles devoted solely to Leonida's NPCs. Rob Nelson, co-studio head at Rockstar North, sums it up with questions like "Who's going to be aggressive? How many people are going to go for a weapon?". Rockstar has not shared any further figures on the system.

    How big is the GTA 6 map?

    The GTA 6 map of Leonida is almost as big as GTA 4, GTA 5 and Red Dead Redemption 2 put together, according to Aaron…

    The GTA 6 map of Leonida is almost as big as GTA 4, GTA 5 and Red Dead Redemption 2 put together, according to Aaron Garbut. The Rockstar co-studio head says so in an Edge interview that PC Gamer reports on October 29, and he spends as much time on density as on size.

    Vice City and the land around it fill that space. Rockstar has not published a measured map or square miles, so the comparison comes from Garbut rather than from a spec sheet.

    Fact file

    The scale of Leonida

    What it is
    The GTA 6 map, almost as big as GTA 4, GTA 5 and Red Dead Redemption 2 combined
    Who says it
    Aaron Garbut, co-studio head at Rockstar, in an Edge interview
    When
    PC Gamer reports it on October 29
    Status
    Press statement; Rockstar has published no map figures

    How many interiors will GTA 6 have?

    Garbut says the game has an order of magnitude more interiors than Rockstar's earlier titles.

    Garbut says the game has an order of magnitude more interiors than Rockstar's earlier titles. It is a comparison rather than a count: no exact figure and no list of buildings.

    On the ground that means more doors that actually open. Garbut says he can pick any random spot and find people who thought about that spot, and that every back alley carries the same level of detail as the rest. He also admits that after years of development there are areas he has not visited yet.

    Every back alley is as densely detailed and interesting as the others.

    Aaron Garbut, co-studio head at Rockstar · PC Gamer

    How does it compare with GTA 4, GTA 5 and Red Dead Redemption 2?

    Garbut's line is the only comparison on the table: Leonida almost equals the three earlier open worlds added together.

    Garbut's line is the only comparison on the table: Leonida almost equals the three earlier open worlds added together. GTA 5 shipped on September 17, 2013 and Red Dead Redemption 2 on October 26, 2018, so Rockstar had not launched a new map in years.

    PC Gamer notes that the empty north of GTA 5, the Senora Desert, went down badly, and that memory shaped the thinner areas of Leonida.

    Timeline

    When the size of Leonida came up

    1. Dec 5 2023Trailer 1Rockstar shows Leonida for the first time
    2. Aug 27 2026An Extended Look26:48 of gameplay captured on PlayStation 5, per Rockstar
    3. Oct 29 2026Edge interviewGarbut details the scale of the map, per PC Gamer

    Source: Rockstar Games and PC Gamer

    What changes for players?

    More interiors change how long you can stay inside a building and how many places have something to do.

    More interiors change how long you can stay inside a building and how many places have something to do. A big map with more interiors pushes you to walk in instead of driving past.

    The rest of the frame holds. GTA 6 launches on November 19, 2026 on PS5 and Xbox Series X|S, per Rockstar, and there is still no PC announcement. Scale costs performance: Rob Nelson of Rockstar told VICE the console target is 30 fps.

    Release details live on the GTA 6 release date, price and editions page, and the Leonida map dossier collects what Rockstar has shown. Confirmed areas are listed in the map.

    What is still unconfirmed

    Rockstar has published no map figures and no interior count, and it has not shown a comparison of its own.

    Rockstar has published no map figures and no interior count, and it has not shown a comparison of its own. The rest of the background sits in what we know about GTA 6.

    There is no PC date either. Press reports point to the first quarter of 2027, a GamesBeat claim that does not come from an announcement. The next set of official numbers arrives with Take-Two's earnings on November 9.

    FAQ

    How many interiors does GTA 6 have?

    Rockstar has given no number. Aaron Garbut says the game has an order of magnitude more interiors than its predecessors, in an Edge interview reported by PC Gamer.

    Is the GTA 6 map bigger than GTA 5's?

    Yes. Garbut says Leonida is almost as big as GTA 4, GTA 5 and Red Dead Redemption 2 combined, not just GTA 5.

    When does GTA 6 come out?

    November 19, 2026 on PS5 and Xbox Series X|S, per Rockstar. No PC version has been announced.

    Cover image: Composición de Leonida Bay con imagen de Rockstar Games (leonidabay.com)

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    Matrícula de adorno: la fecha es la única parte real.Decorative plate: the date is the only real part.